AI Insights · Timothy · January 2022
Top 5 io Games on Android in South Africa for Q4 2021
In Q4 2021, the top 5 io games on Android in South Africa showed varied trends in downloads, revenue, and active users. Discover the performance metrics for these popular apps.
Throughout the fourth quarter of 2021, the top 5 io games on the Android platform in South Africa demonstrated diverse trends in downloads, revenue, and active user engagement. Here’s a detailed look at how each app performed during this period.
Snake Rivals - Fun Snake Game from Supersolid experienced fluctuations in its weekly revenue, peaking at around $90 in the week of November 22. Weekly downloads varied, with a notable increase to 248 in mid-December. Active users saw a slight decline, starting at 1K at the beginning of October and ending at about 801 by the end of December.
Ancient Battle by Lion Studios had a significant drop in revenue from $243 at the start of October to a low of $8 by the end of November. Download numbers showed a steady climb, reaching 106 by the last week of December. Active users remained relatively stable, fluctuating around the 300 mark throughout the quarter.
Little Big Snake from Shockwave LLC showed a consistent increase in weekly revenue, growing from $24 in early October to $56 by the end of December. Downloads also saw an upward trend, peaking at 269 in the last week of the year. Active users increased significantly, starting at 551 and reaching 704 by the end of December.
Worms Zone .io - Hungry Snake published by CASUAL AZUR GAMES maintained a steady increase in both downloads and active users. Downloads grew from 2.2K in late September to 3.3K by the end of December. Active users consistently rose from 36.8K to 43.1K over the quarter. Revenue also saw a moderate increase, peaking at $50 in early December.
Snowball.io by Geisha Tokyo, Inc. had varied performance. Revenue remained relatively low and stable, peaking at $12 in mid-December. Downloads showed a substantial rise, reaching 1.6K by the week of December 20. Active users saw a significant increase, starting at 3.4K in late September and peaking at 6.5K by mid-December.
For more detailed insights and data, visit Sensor Tower.